About the Game

Chisel it Right blends classic Sokoban block-pushing puzzles with a precision-based scoring twist.
You push ore blocks across a grid, but every push counts as a chisel strike.

Your challenge isn’t just where the ore goes — it’s how much you chisel it before reaching the goal.

Push too little, and the ore remains unfinished.
Push too much, and the gem deteriorates.

Theme:

Gem- Gem Jam 2025

How to Play

  • W A S D — Move the player

  • Push ore blocks like a Sokoban puzzle

  • Every successful push adds to the Chisel Meter

  • Bring the ore to the Goal tile with the correct chisel value

Chisel Meter (Core Mechanic)

The Chisel Meter tracks how much the ore has been worked:

  • Below the target → Under-chiseled

  • Within the target → Perfect

  • Above the limit → Over-chiseled

The goal is to reach the Goal tile while staying within the allowed chisel range.

Buttons & Interactions

There are two types of floor buttons:

  • Spike Buttons — Trigger spikes that instantly fail the ore

  • Laser Buttons — Activate or deactivate laser paths that block movement

Buttons often affect the level layout, forcing you to plan both position and chisel count.

Hazards

  • Spikes destroy the ore on contact

  • Lasers block paths and restrict movement

Once ore reaches the Goal, it becomes locked and can no longer be moved.

Updated 17 days ago
Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorMacro_Hand
GenrePuzzle
Made withUnity
Tags2D, Pixel Art, Sokoban

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