About the Game

Chisel it Right blends classic Sokoban block-pushing puzzles with a precision-based scoring twist.
You push ore blocks across a grid, but every push counts as a chisel strike.

Your challenge isn’t just where the ore goes — it’s how much you chisel it before reaching the goal.

Push too little, and the ore remains unfinished.
Push too much, and the gem deteriorates.

Theme:

Gem- Gem Jam 2025

How to Play

  • W A S D — Move the player

  • Push ore blocks like a Sokoban puzzle

  • Every successful push adds to the Chisel Meter

  • Bring the ore to the Goal tile with the correct chisel value

Chisel Meter (Core Mechanic)

The Chisel Meter tracks how much the ore has been worked:

  • Below the target → Under-chiseled

  • Within the target → Perfect

  • Above the limit → Over-chiseled

The goal is to reach the Goal tile while staying within the allowed chisel range.

Buttons & Interactions

There are two types of floor buttons:

  • Spike Buttons — Trigger spikes that instantly fail the ore

  • Laser Buttons — Activate or deactivate laser paths that block movement

Buttons often affect the level layout, forcing you to plan both position and chisel count.

Hazards

  • Spikes destroy the ore on contact

  • Lasers block paths and restrict movement

Once ore reaches the Goal, it becomes locked and can no longer be moved.

Updated 19 days ago
StatusPrototype
PlatformsHTML5
AuthorMacro_Hand
GenrePuzzle
Made withUnity
Tags2D, Pixel Art, Sokoban
AI DisclosureAI Assisted, Code

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