Chisel It Right
About the Game
Chisel it Right blends classic Sokoban block-pushing puzzles with a precision-based scoring twist.
You push ore blocks across a grid, but every push counts as a chisel strike.
Your challenge isn’t just where the ore goes — it’s how much you chisel it before reaching the goal.
Push too little, and the ore remains unfinished.
Push too much, and the gem deteriorates.
Theme:
Gem- Gem Jam 2025
How to Play
-
W A S D — Move the player
-
Push ore blocks like a Sokoban puzzle
-
Every successful push adds to the Chisel Meter
-
Bring the ore to the Goal tile with the correct chisel value
Chisel Meter (Core Mechanic)
The Chisel Meter tracks how much the ore has been worked:
-
Below the target → Under-chiseled
-
Within the target → Perfect
-
Above the limit → Over-chiseled
The goal is to reach the Goal tile while staying within the allowed chisel range.
Buttons & Interactions
There are two types of floor buttons:
-
Spike Buttons — Trigger spikes that instantly fail the ore
-
Laser Buttons — Activate or deactivate laser paths that block movement
Buttons often affect the level layout, forcing you to plan both position and chisel count.
Hazards
-
Spikes destroy the ore on contact
-
Lasers block paths and restrict movement
Once ore reaches the Goal, it becomes locked and can no longer be moved.
| Updated | 19 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Macro_Hand |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Pixel Art, Sokoban |
| AI Disclosure | AI Assisted, Code |

Leave a comment
Log in with itch.io to leave a comment.